A better example of my origonal post, with the A,B,C players and games A,B1,B2,C1,C2,C3(posted 9350 days ago)A percentage addition scoring method. I think the margins will be screwed up but here goes.
Scores LeaderBoard Points Player A Game A = 50000 100 = 100*50000/50000 Player B Game A = 40000 80 = 100*40000/50000 Player A Game B1 = 10000 25 = (100*10000/20000)/2 Player B Game B1 = 20000 50 = (100*20000/20000)/2 Player B Game B2 = 18000 50 = (100*18000/18000)/2 Player C Game B2 = 9000 25 = (100*9000/18000)/2 Player C Game C1 = 300 33.3 = (100*300/300)/3 Player C Game C2 = 400 33.3 = (100*400/400)/3 Player A Game C3 = 200 33.3 = (100*200/200)/3 Player B Game C1 = 100 11.1 = (100*100/300)/3
The scoring would have to be floating point to be fair. Each clone would only be worth a portion to contribute to a whole. The only problem I see with this method is that you have to work extra hard to get the points for a cloned game where as if there happend to be only one base game you don't have to "work" as hard to get the full points. This sort of punishes someone for being good at a cloned game, forcing them to play more, which isn't that bad a thing is it? :)
I like the ties scoring method described by gameboy, but there would be a major problem with bowling scores, anyone who got a 300 would get full game points.