Neither one of these games should be in!!!(posted 8995 days ago)*** Sega Ninja is a scrolling fighter preceeded by Green Beret
*** Rally-X is a maze game preceeded by Solar Fox
Nothing changes from what I said yesterday. I stand by my original append.
Where I said "Platform Fighter" go ahead and substitute "Scrolling fighter"...
Where I said "Breakout", go ahead and substitute "Ball And Paddle"...
Furthermore I looked up the first 18 games on KLOV. Everything matches to what I said yesterday except for Galpus, Solar Fox and Galaxian. For these three they used the definition Space is too generic and describe them well enough. They are respectively shooter, maze, shooter. No doubt about them.
I agree with most of this but feel that platform AND fighters should be divided up into Static and Scrolling genres. Here are the definitions from KLOV...
The genre is a term that best summarizes a game's overall style of action. The following briefly describe each attribute:
Adventure - A game where the characters must interact with the environment, make decisions on paths to take, and traverse distances and obstacles to reach a destination or goal. Examples: Thayer's Quest and Cadash.
Ball & Paddle - Deflect a ball back and forth around the screen using a single-axis control. Examples include Pong, Breakout, and Arkanoid.
Billiards/Pool - Using a cue stick, aim and shoot a cue ball towards other balls to deflect them into pockets in the sides of the table. Examples: Perfect Billiard, Pocket Gal and Slick Shot.
Fighting - Games dedicated to one-on-one fighting competitions. Examples include Karate Champ, Mortal Kombat, and Street Fighter.
Gambling - Games that pay out money or credits for winning. Labyrinth/Maze - This catagory covers any number of titles where character movement is directed by barriers. The object is typically to collect items, and/or avoid enemy pursuers. Examples: Pac-Man, Make Trax and Wizard Of Wor.
Other - Any type of game not covered by any other genre.
Pinball - Using a pair of flippers, deflect a ball upwards on an inclined playfield containing any number of targets or paths. Examples include Baby Pac-Man, Time Scanner and Video Pinball.
Platform - A game where the primary actions of the players are running and jumping to and from various levels on the screen. The screen can either remain static or scroll in any direction. Examples: Bubble Bobble, Donkey Kong and Super Mario Bros..
Puzzle - Action games where players must complete certain arrangements of objects while competing against the clock or other players. Examples include Ataxx, Tetris, Qix, Mahjong games, and KLAX.
Racing - Pilot a vehicle in competition against other drivers and/or a time clock. Examples: Pole Position, Hydro Thunder, Out Run and Turbo.
Scrolling Fighter - These games follow the action of the players as they progress throughout a variety of levels and stages fighting enemies with their available weaponry. Examples: Contra, Double Dragon, Rush 'N Attack and Section Z. Scrolling Shooter - Games whose primary objective is to pilot a craft over a constantly scrolling terrain or area while shooting on-coming enemies and dodging their return fire. Examples: 1942, Raiden, Twin Eagle and Xevious. Shooter - A wide variety of games whose primary action is firing weaponry as quickly as possible. Examples include Centipede, Crossbow and Operation Wolf. Simulator - A game that immerses the player in the overall action. Typically these games have custom hardware that moves the player as he interacts with his environment. Examples: T-Mek, Galaxy Force, TX-1.
Skill - Games that are more dependent upon planned actions or dexterity rather than brute force or instinct. Examples include Lasso, Rip Cord and Stunt Cycle.
Space - Games that are set exclusively in space. Many challenge the player with compensating for the effects of, or lack of, gravity. Examples include Asteroids, Gravitar and Lunar Lander. Sports - Games that are patterned after various sports related activities. Examples: Quarterback, NBA Jam and Tehkan World Cup.
System - A hardware platform that allows for efficient conversion between several different game titles. These systems usually contain a main processor board that hosts one or more game-specific hardware modules. Examples are Capcom System II, Neo-Geo MVS and Nintendo PlayChoice.
Trivia - Simple question and multiple answer games. Examples include Trivia Whiz, Tic-Tac-Trivia and Trivial Pursuit.