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Response to The Great Debate on Fairness begins anew...

from Krool. (kellyq@ihug.co.nz)
autofires are SO OBVIOUS to spot...

either all shots are shot in like a few frames....yeah...lets see you push a fire button 60 times a second then ? no ? how about 6-8 times in 1/3 second...well...there you have it...autofires spotted... however...this also occurs if games are played at low framerates...as the game is doing (say) 50%...thats 30 fps...you now have the chance to double your firing speed

autofires also spotted when player shoots close to an unkillable object or edge of screen...obscenely fast amount of shots...uhuh...also a instant spot

i will gladly point out Juans 1943 inp...sure..it looks as suspect as hell...it may not be, but i dont know that, and from what i have seen and know with autofires (i DONT have one ^_^) it certainly looks like it to me...you can read my ranting on this in previous messages...surely they are still here...

i am VERY suspect about those track and field (?) where it goes out of the bar...riiiiight...what kind of device are they playing this on ? arcade...nup...not even that you could make it go out of the meter... how about a altenator hooked up to a autofire ? hell yeah...sync to 30 or 60 fps and whammo...kill!

i used to make autofires for my amiga :) so ive experimented alot here...i wouldnt make one for my pc for a few reasons...

also for all you...i use arcade parts, 2 button and stick with button on top (same as b1/fire)...no autos...i made it digital but still running from the analogue system :) a few resistors here and there and DIGITAL is back!

i am gonna make a full on arcade like DECK so i can play more authentically...when will mame add at random "faulty button" or "dodgy direction" features ??? or the eat the credit :) damn, thats all i need!

enough of my rantings too...

(posted 9356 days ago)

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