Quake II skin of Fongreenspun.com : LUSENET : Aeon Flux : One Thread
Are there any adept computer artists who also play Quake II and can create player skins? Well if there is, I'd die to have one of Fon. Thanks
-- Owen Black (Ob200bpm@aol.com), November 02, 1998
I am an artist but i do not know how to make patches for games. i think that is a very good idea though. i will definitely ask around about it.
-- Eric (firstname.lastname@example.org), November 03, 1998.
I don't know much about making Quake skins, but if anyone knows someone/something(?) who can make whole new wireframe models for players, that would rock! Then you could create Fon in the right "proportions" including her styled hair. With the current female model, she'd have to do her hair in a bun. I KNOW this is do-able, but I don't know how hard it is....
-- oopsmaster (email@example.com), November 03, 1998.
I've been planning to make a skin but there are two problems:
1) As mentioned, the standard female hair wouldn't look right, and I don't have the modelling tools to make a new MDL. There's so much going on in Q2 that unless you could tell it was Aeon from a glance, it wouldn't be worth making.
2) Neither am I a brilliant artist. I wouldn't attempt to draw my own Aeon, but I can use an existing picture of Aeon for mapping then mesh it all togehter, but that's very difficult to do with the limited Q2 pallette and graphic manipulation tools.
I'll keep thinking about it.
-- Philip Mills (firstname.lastname@example.org), November 06, 1998.
Here. When I map this Purge pic of Aeon on to the female model you can really see that Q2 MDLs aren't hi-res enough to capture her look. Btw, this looks even worse in OpenGL. Add some crudely drawn hair and you get the recognisable shape at a distance, but it's no good close- up. I suppose the proper clothes would help.
It definately needs a model with the correct hair. Again, Aeon's Purge outfit could be substituted if you had to go with the ponytail, but it's really not satisfactory.
She's just too damn pointy all over. :-( (Btw, I hope someone proves me wrong about all this.)
-- Philip Mills (email@example.com), November 07, 1998.
how'dya do the hair, Phil?
-- Owen Black (Ob200bpm@aol.com), November 07, 1998.
I just drew it on these pictures to show what it might look like. I haven't done any modelling.
-- Philip Mills (firstname.lastname@example.org), November 08, 1998.
Philip, I think it looks really good. Why don't you just go with it? I think your prototype model looks very much like our dear Aeon.
-- Robert F. Beck (email@example.com), November 11, 1998.
to tell you the truth i'm a pretty good artist. i have downloaded paint shop pro, numerous quake II palettees, and player models as well. Perhaps you could send me an in-depth e-mail concerning the building of a new skin. I might just be able to pull one off. I have been experimenting, but the tutorials on the web are pretty vague, or assume that you know what everything means, which i don't.
Greatly appreciated by a flux and quake II fan.
-- Owen Black (Ob200bpm@aol.com), November 12, 1998.
No offence (I REALLY tried to change my mind and believe you), but it still doesn't look like Fon to me...
Besides, her build is all wrong for the model. We'd need to have a really wiry, skinny model (like the abortive Playstation one) to capture the "Essence of Fon". Also, some features would probably have to be exaggerated to make them show up. Like thinner lips and a longer, leaner face. Ideally, I'd like people to take one look and say: "ahh... that's Aeon Flux!"
I wonder if there's someone who does this kind of thing for a hobby, and we can just ask really nicely to make us a model (and skin)?
In the meantime: GOOD LUCK OWEN!
-- oopsmaster (firstname.lastname@example.org), November 13, 1998.
Maybe one of you more creative people could contact the creator of the "homer" skin? If I had the know-how to do such a thing, I would. If you have had the chance to see this skin, it is excellent! complete with a full regiment of "Doh!"'s and other homer sounds. I really hate to give someone else's name and suggest them help out (especially if they know nothing about Aeon, but I do believe he would be willing to offer advice at least in creating an Aeon skin, and help overcome some of the technical concerns mentioned. well here's where you can contact him. I'd love to see an Aeon skin... especially since most Canadian Networks do not carry the series anymore! :( (not that I know of anyway)
E-mail : email@example.com Author : Aaron Webster
-- andrew (firstname.lastname@example.org), November 16, 1998.
Last year when my friends and I were jonesing on Jedi Knight, we found a program that could actually alter the wireframe models of the characters. I wonder if such a thing exists for QuakeII? You'd have to use something like it to get the distinctive Aeon dimensions you want.
-- Charles Martin (email@example.com), November 17, 1998.
Speaking of JK, I've been wondering if there was a way to create an Aeon skin for that game.
-- Crispy Wafer (firstname.lastname@example.org), November 17, 1998.
Now that's an idea! (Perfect for mowing down Stormtroopers) It'd be weird though, seeing Fon using The Force, although at the same time stylish - picture her Force pulling a blaster out of someone's hand! (Blink once, you're dead. Blink twice, you're buried...)
Of course, this is starting to sound like a whole stand-alone game by itself. The surreal Fon Flux in the Star Wars universe? Why not? She's a merc. Kyle Katran (sp?) is a merc. She, like Kyle could also decide on using the light and dark sides of the force, just as how she's capable of good or evil now. Substitute Denise Porier for some of the voice-overs, and bingo! Instant idea for a Total Conversion!
The final boss? Trevor, of course.
-- oopsmaster (email@example.com), November 18, 1998.
After watching Aeon's moves in the shorts, I changed my style of play in JK (shooting while moving instead of standing in one place) and found I could get much farther than I had before. Aeon Flux: Combat Techniques 101. Now all I need is the skin!
-- Crispy Wafer (firstname.lastname@example.org), December 16, 1998.
Now If I could only figure out how to do a diving backflip while mowing down enemies... sigh...
I'm not sure I'd like to play a first-person-shooter game of Aeon Flux - the moves just wouldn't be smooth enough. Add to that the fact that you would never get the chance to see them from the outside...
-- Charlie Princeton (email@example.com), December 16, 1998.
hey, that's why they invented "chase view"! (Does JK have this?) Maybe once Quake 3 comes out... yeah, right.
Say, with all her fancy moves and backflips, wouldn't an Fon Flux game be a lot closer to Tomb Raider than Quake for....
various reasons? Not to mention the fact that it's already chase view, and gunplay is auto targeting (which makes sense since Fon seems to hit anything she shoots at anyway).
Besides, how the hell would you control those dual submachine guns???
-- oopsmaster (firstname.lastname@example.org), December 17, 1998.
well,there is a mod for Q2 that puts it in chase view.
sorry, but it doesn't look like this skin is going to happen, not of my making anyway. my mom parents found out i was failing geometry, not cause i'm dumb, but because i made the jump up to honors from the lower level, and i can't do the hard shit. I'm in every honors course.
this could, however, be a great summer project. l8r
-- Owen Black (Ob200bpm@aol.com), December 17, 1998.
Well, nobody should plan to make a skin for an particular game now and actually make it months later. By that time, much more advanced games will be out buy then, games that could make for a better, and perhaps more easily rendered skin. I mean, look at Doom. It was praised as the ultimate game ever. Then came Duke Nukem, Tombraider, and Quake. Games with technology that blew the mighty Doom into oblivion, where it took its place beside such games Pong and space invaders, as a "Classic" A popular, and once superior game that is now just a memory. Today's best is hardly remembered tomorrow. Ok, maybe I should keep my mouth shut on this whole thing. I don't play video games anymore, and because of that, I really don't know much about video games. I just know what I see in stores. Hell, the last game I played was an emulated game for the Atari 65-XE computer. This whole lack of gaming interest is what keeps me from making an Aeon skin. I guess that's a bit selfish, but why make something for a game I can't even run. Besides, I've got work to do for DS, plus, I'm considering a Trevor Goodchild Winamp skin. Oh, that brings a thought, why not make a Trevor skin during this time of Flux- infeasibility.
-- ChaosKnight (email@example.com), December 18, 1998.
Someone IS working on an Aeon skin and model. Check it out at http://planetquake.com/q2pmp/dev_central1/previews.htm#aeon
-- Headshot (firstname.lastname@example.org), February 15, 1999.
Bad News, man. That's just a screen shot from an old video from the Playstation Game development. If that's all he's got it's gonna take a while...
-- Charlie Princeton (email@example.com), February 15, 1999.
Whups, I spoke too soon - check out the guy's webpage and start pestering him to finish this thing.
-- Charlie Princeton (firstname.lastname@example.org), February 15, 1999.
Please don't pester me! My mistake was announcing it way too early. I'll finish the Quake II Model eventually. I'm real busy at work right now. Also, I'm having to animate it in a 3D package I don't like, and don't use often. I won't release it until it looks good. If by that time nobody plays Quake II any more I'll release if for Quake III. Also, thanks for all the compliments!
-- Paul Wesberry (email@example.com), February 18, 1999.