anti antialiasing on mamegreenspun.com : LUSENET : MAME Action Replay : One Thread |
is there a way of turning off anti-antialiasing on mame? i ask this because when i put scanlines on it looks terrible, i didnt have a problem with this on older versions of mame because the anti antialiasing didnt kick in. And i hate it without scanlines, the anti antialiasing looks too blurryBTW i have a TNT2 32meg agp card
thanks
-- mark (hendrix8@ntlworld.com), March 01, 2002
are you sure it's not the hardware streching option that streches pixels to fit exact perspectives, this sometimes makes the screen look yukky. try -nohws
-- Chad (churritz@crash.cts.com), March 01, 2002.
thanks, it worked!
-- mark (hendrix8@ntlworld.com), March 01, 2002.
Yeah nvidia SUCKS the big one for hardware streching, with nowhs the look ok but you usually don't get a full spaning full screen game or the pixels are too small but that's better than having them look blurry. I have a geforce 3 ti200, my old ATI wonder did a much better job with streching pixels in mamew. I wonder if the raedon 8500's strech pixels good (i.e. you don't have to specify nohws to make the pixels look square) does anyone have a readon?
-- Chad (churritz@crash.cts.com), March 02, 2002.
Of course, all NVidia cards (at least TNT/GeForce cards) can use custom resolutions, so long as it's a multiple of 4. This means you can use full screen resolutions of 384x224 for CPS1/2 games, and so on. This of course means that you can avoid the hardware filtering. Quite why some people get so uptight about bilinear filtering is beyond me, it gives a better arcade feeling, a lot more so than the extremely sharp PC monitor would.
-- Barry Rodewald (bsr@hnpl.net), March 06, 2002.
I have a Raddy 8500 and Mame32 looks amazing even with that stretching on... :-)
-- Efreet (no@address.com), March 16, 2002.