I have several ideas for the leaderboard...(posted 9349 days ago)Before I begin... I would like to suggest that all clones should be linked together into one game.(I think this has been suggested before... sorry for not giving appropriate credit.) For example, if person A scores 150,000 in Game A, and Person B scores 250,000 points in Game B, a clone of Game A, then Person B has a higher score than Person A. Wait a minute... what about games that score differently than others?(for example, a couple space invaders games, a couple amidar games) Well... you can either throw out those scores(which I think isn't the best idea...), or make it a separate game... or find a way to change the scoring so it's correct(which can be VERY difficult...)
Second, I think all ties should be scored as ties. In other words, either everyone gets first place points, or they get split together (I.E. if two people tie for first, they both either get 10 points, or the average of first and second, or 6 1/2 points(or to keep things whole... 7 points.).
Now I'll begin discussion of how the leaderboard should go.
1. Continue the original 10, 3, 1 system.
With 5,000 recordings coming up... I'm thinking of expanding leaderboards to five people, or maybe even more... here's some ideas...
2. Expand the original leaderboard, with a 100, 30, 10, 3, and 1 point system.
3. Because I think it's unrealistic... decrease the exponential scoring, to 25, 10, 5, 2, and 1 points.
4. Use a "Laff-A-Lympics" scoring system, expanded. 50 points for first, 35 for second, (25 for third, 15 for fourth, 10 for fifth), and 5 for sixth.(Those in parenthesses is what the original Laff-A- Lympics did...) This scoring system I would think would make things more competitive.
5. Give more points to those with more competitors. For example, the worst score gets 1 point, the 2nd worst gets 2 points, 3rd worst gets 3 points, etc., with the exception that second place gets one bonus point, and first gets two bonus points. This will give credit to all people involved.
Perhaps most effectively...
6. Use that percentage scoring system, discussed above.
7. Ditto #6 with a twist. Each game gets a percentage score, but they get added together, instead of averaged. For example, if a player gets 75 percentage points in Game A, 55 in Game B, and 100 in Game C, he would score 230 points, not 77(rounded), like MARP does... this would encourage those that play more games...
I don't know if any of these ideas will be effective... just giving my thoughts on this... thanks for reading this quite long post...