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Clone Scoring

from Chad (churritz@cts.com)
I'm not sure if i am up to date with all the discusions on the new leader board scoring. I agree that advantages can be taken if there are multiple clones that play the same way. I like the percentage scoring a lot, much better than the 10 3 1. However i don't think doing away with clones and trying to determine what denotes a distinct clone, yes trog and trogp are different games but if you are good at one you will be similiarly as good at the other, enabling someone to get a double clone score.

I have a suggestion which probably isn't a solve all answer to the clone problem, but something to think about. Say You have game A with no clones and game B with 1 clone and game C with 2 clones, 6 possible games to play. Player A is good at game A and player B is good at game B, etc.

With the traditional Marp scoring. Player C would have an advantage of scoring three first places. Removing the clones would give all players an equal shot, however does not reflect the playability of all games available, since maybe player A likes very much playing a clone of game C more than the chosen parrent game.

What if we keep the clones but assign a percentage of the top score to each clone. So if C got first place on 2 games of C, and A got first place in her favorite clone of game C, then C would get a maximum percentage of 66%, and A could get a 33%.

The major problem of this is that it rewards stamina, which i think is a good thing, the ability to repeat a good score must count for something. But you do eliminate a major advantage for playing multiple clones.

(posted 9347 days ago)

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